Spell codex

Spells

All 48 spells in Heroes of Crypto — the scrolls units cast from their spell books, the augments you pick before the fight, and every buff and debuff the board can apply. Read straight from the game data, so it always matches the live rules.

48Spells
25In spell books
26Buffs
20Debuffs

Heal

LifeSpell bookBuff

Heals an ally for 5 health points per creature alive in the caster's stack.

Level
1
Target
Any ally
Cast by · 1

Spiritual Armor

LifeSpell bookBuff

Grants an ally an additional 30% armor.

Level
1
Target
Any ally
Duration
3 laps
Cast by · 1

Blessing

LifeSpell bookBuff

Bless an ally to ensure it always inflicts the maximum possible damage.

Level
2
Target
Any ally
Duration
3 laps
Stack power
3
Cast by · 1

Courage

LifeSpell bookBuff

The allied unit's morale has reached its peak.

Level
2
Target
Any ally
Duration
3 laps
Cast by · 1

Helping Hand

LifeSpell bookBuff

Gives 30% of max HP and base armor from caster to an ally.

Level
2
Target
Any ally
Duration
3 laps
Stack power
4
Cast by · 1

Mass Heal

LifeSpell bookBuff

Heals every ally for 2.5 health points per creature alive in the caster's stack.

Level
2
Target
All allies
Stack power
3
Cast by · 1

Lightning Strike

NatureSpell bookDebuff

Calls lightning down on an enemy anywhere on the battlefield — no wall, body or mountain can block it. Deals 150 damage for every creature alive in the caster's stack, ignores armor, and is cut by magic resistance.

Level
1
Target
Any enemy

Summon Wolves

NatureSpell book

Summons 1.5 wolves per creature alive in the caster's stack to fight for your team.

Level
1
Target
Cells near caster
Duration
Whole fight
Cast by · 1

Whirlpool

NatureSpell bookDebuff

Opens a churning vortex under an enemy and chains it to the spot. The creature skips its next turn while trapped in the vortex. Water magic: a Water Element cannot be chained by it.

Level
1
Target
Any enemy
Duration
1 lap
Stack power
3

Meteor Shower

NatureSpell bookDebuff

Calls a meteor shower down on the battlefield. Deals 100 damage for every creature alive in the caster's stack, ignores armor, and is cut by magic resistance.

Level
2
Target
Any free cells
Stack power
5

Ring of Fire

NatureSpell bookDebuff

Bursts into flame around an enemy in line of sight. Every unit on a cell touching the target — friend or foe — burns for the same amount: 125 damage for every creature alive in the caster's stack.

Level
2
Target
Any enemy
Stack power
4

Empower

ChaosSpell bookBuff

Adds 25% to all magic damage the target deals.

Level
1
Target
Any ally
Duration
3 laps
Cast by · 1

Fire Strike

ChaosSpell bookDebuff

Sends a small fireball at an enemy in line of sight. Deals 6 damage for every creature alive in the caster's stack, ignores armor, and is cut by magic resistance. Stack power does not change the damage — it only gates the cast.

Level
1
Target
Any enemy

Fireforged Sword

ChaosSpell bookBuff

The ally's attacks set the target alight for 10% of the damage dealt. The fire is magic damage: armor does not stop it, magic resistance does. Deals 50% more to water creatures. Fire creatures are immune.

Level
1
Target
Any ally
Duration
3 laps
Cast by · 1

Riot

ChaosSpell bookBuff

Adds 30% of additional damage to an ally.

Level
1
Target
Any ally
Duration
3 laps
Conflicts with
Mass Riot
Cast by · 1

Fire Wall

ChaosSpell bookDebuff

Lays a burning wall across 3 cells in a straight line, in any of the four orientations. Hold Shift while aiming to rotate it. Entering a burning cell costs any creature 1 extra step (double the usual cost) and sears it for 25% of its maximum health, friend or foe alike.

Level
2
Target
Any free cells
Duration
3 laps
Stack power
4
Cast by · 1

Magic Mirror

ChaosSpell bookBuff

Reflects 30% of consumed magical damage back to attacker. Gives 30% chance to reflect any debuff.

Level
2
Target
Any ally
Duration
3 laps
Conflicts with
Mass Magic Mirror
Cast by · 1

Meteorite

ChaosSpell bookDebuff

Calls a meteorite down on any 2x2 block of the battlefield, burning every enemy caught under it. Deals 4 damage for every creature alive in the caster's stack — less than Fire Strike, because it strikes them all at once.

Level
2
Target
Any free cells
Stack power
5

Misfortune

ChaosSpell bookDebuff

Drops the affected unit's luck to its minimum. A luck-buffed target (Luck Aura, Clover of Fortune) is reduced to 0 instead.

Level
2
Target
Any enemy
Duration
3 laps
Cast by · 1

Smoke

ChaosSpell bookDebuff

Throws a 2x2 smoke cloud onto free cells anywhere on the battlefield. Any ranged attack (either side) whose arrow path crosses a smoked cell deals HALF damage (its range divisor doubles: full -> 1/2, 1/2 -> 1/4). A creature stepping onto a smoked cell disperses the smoke from that cell.

Level
2
Target
Any free cells
Duration
3 laps
Stack power
4
Cast by · 1

Mass Riot

ChaosSpell bookBuff

Adds 25% of additional damage to all allies.

Level
3
Target
All allies
Duration
3 laps
Stack power
4
Conflicts with
Riot
Cast by · 1

Mass Magic Mirror

ChaosSpell bookBuff

Reflects 25% of consumed magical damage back to attacker. Gives 25% chance to reflect any debuff.

Level
4
Target
All allies
Duration
3 laps
Stack power
4
Conflicts with
Magic Mirror
Cast by · 1

Hamstrung

DeathEffectDebuff

The unit's movement range is reduced by 30%.

Level
1
Target
Any enemy
Duration
3 laps
Ability

Quagmire

DeathEffectDebuff

The unit's movement range is reduced by 25%.

Level
1
Target
Any enemy
Duration
3 laps

Weakening Beam

DeathEffectDebuff

The unit's base armor is reduced by 24%.

Level
1
Target
Any enemy
Duration
3 laps
Ability

Weakness

DeathEffectDebuff

The unit's base attack is reduced by 30%.

Level
1
Target
Any enemy
Duration
3 laps
Ability

Sadness

DeathEffectDebuff

The affected unit's morale is at its lowest level.

Level
2
Target
Any enemy
Duration
3 laps
Ability

Cowardice

OrderEffectDebuff

The affected unit cannot physically attack enemies with higher cumulative HP.

Level
2
Target
Any enemy
Duration
1 lap
Ability

Rangebane

OrderEffectDebuff

The affected unit is unable to perform ranged attacks.

Level
3
Target
Any enemy
Duration
1 lap
Ability

Angelic Host

SystemEffectBuff

Angelic Host grants +1 attack, +1 defense and +1 movement distance. Active while an allied unit with Angelic Host is alive.

Target
All allies

Battle Roar

SystemAbilityBuff

All allies gain one additional movement step per creature alive in the caster's stack, and are ensured to deal maximum damage with each attack.

Target
All allies
Duration
2 laps
Stack power
3

Broken Aegis

SystemEffectBuff

Your attacks have a 20% chance to Break the enemy hit (muting its abilities), at the cost of a 4% chance to miss.

Target
All allies
Duration
Whole fight

Castling

SystemAbility

Swaps with small opponent within caster's movement range.

Target
Enemy in move range
Stack power
4
Ability

Dismorale

SystemEffectDebuff

Unit's morale falls to its lowest level, reducing its attack multiplier to 0.8.

Target
Automatic
Duration
1 lap

Dulling Defense

SystemEffectDebuff

The enemy permanently loses 2 base attack points each time it attacks the carrier in melee.

Target
Automatic
Duration
Whole fight

Hidden

SystemEffectBuff

The unit cannot be targeted by the enemy team.

Target
Automatic
Duration
Whole fight

Holy Cross

SystemEffectBuff

Artifact. +0% healing and resurrection; the Troll's ability is not consumed.

Target
All allies
Duration
Whole fight

Made of Fire

SystemEffectBuff

The creature receives a 10% boost to all stats, including its abilities.

Target
Automatic
Duration
2 laps

Morale

SystemEffectBuff

Unit reaches maximum morale, increasing its attack multiplier to 1.25.

Target
Automatic
Duration
1 lap

Resurrection

SystemAbilityBuff

Resurrects fallen ally units on the battlefield, up to the caster stack's cumulative maximum hit points.

Target
Any ally

Vine Throw

SystemAbilityDebuff

Hurls a vine at an enemy in line of sight, leaving it across every cell on the way. A non-flying creature pays 1 extra step to cross a vined cell. The struck creature also loses 1.5 steps, unless its magic armor shrugs the snare off. The vine lands on the cells either way.

Target
Any enemy
Duration
3 laps
Stack power
3
Ability

Visible

SystemEffectDebuff

The unit is completely visible to the enemy team.

Target
Automatic
Duration
Whole fight

Water Shield

SystemEffectBuff

Fully absorbs the first incoming attack this battle (0 damage taken), then breaks.

Target
Automatic
Duration
Until broken

Wild Regeneration

SystemAbilityBuffGiftable

Grant ability to restore health up to its maximum HP at the start of its turn.

Target
Any ally
Duration
Whole fight

Wind Flow

SystemAbilityBuff

All flying units gain 4 of base armor points while losing 4 movement points, including enemies.

Target
All flying units
Duration
3 laps
Stack power
5
Ability

Armor Rune

SystemSpell bookBuff

50% chance per cast to add +1 armor to the target. The bonus stacks.

Level
1
Target
Any ally

Craft

SystemSpell bookBuff

Craft allies in a 2x2 area: each may gain a second attack, a frozen weapon, be stunned, or nothing.

Level
1
Target
2x2 allied area
Stack power
4
Cast by · 1

Weapon Rune

SystemSpell bookBuff

50% chance per cast to add +1 attack to the target. The bonus stacks.

Level
1
Target
Any ally