Artifact codex

Artifacts

Army-wide artifacts you draft in the pick phase — one Tier 1 and one Tier 2 per team. Every artifact, its icon and exactly what it does for your whole army.

24 Artifacts
12 Tier 1
12 Tier 2

Veteran Helm

Tier 1

Boosts the entire army's defense by an additional 4%.

Amulet of Resolve

Tier 1

Increases the army's status resistance by 25%.

Keen Blade

Tier 1

Increases the army's base attack (both ranged and melee) by 0.7.

Iron Plate

Tier 1

Increases the army's base armor by 0.7.

Swift Boots

Tier 1

Increases melee units' movement by 25% of their base steps.

Winged Boots

Tier 1

Grants +1 base movement distance to all flying units.

Dual Strike Charm

Tier 1

A unit's second attack deals 50% extra damage.

Wounding Charm

Tier 1

Adds +1 Deep Wounds stack for the whole army.

Cursed Ward

Tier 1 Cursed

Cursed: +3 luck but -6 morale for the whole army.

Hunter's Longbow

Tier 1

Ranged units gain +1 attack for each ranged unit in the army.

Helm of Focus

Tier 1

Increases the army's mind resistance by 25%.

Broken Aegis

Tier 1 Cursed

Cursed: the wielder's attacks have a 20% chance to Break the enemy they hit (muting its abilities), at the cost of a 4% chance to miss.

Warlord's Edge

Tier 2

Grants the whole army an additional 12% attack.

Titan Plate

Tier 2

Grants the whole army an additional 12% defense (melee and ranged).

Holy Cross

Tier 2

+50% healing and resurrection; the Troll's ability is not consumed on cast.

Clover of Fortune

Tier 2

Increases the army's luck by 10.

Crown of Command

Tier 2

Grants +1 movement and +5 morale to the whole army.

Giant's Maul

Tier 2

Increases non-magical (physical) AOE damage by 35% at impact, then reduced by the target's status resistance.

Pendant of Vitality

Tier 2 Cursed

Cursed: +25% HP but -12.5% attack for the whole army.

Farsight Quiver

Tier 2

Extends all allied archers' basic shot range by an additional 50%.

Berserker's Bond

Tier 2 Cursed

Cursed: +3 attack but -2 defense for the whole army.

Tome of Amplification

Tier 2

Increases the power of non-healing castable buffs allied units apply to allies by 50%. Does not affect healing, resurrection, augments, artifacts, auras, or passive effects.

Rime Charm

Tier 2

30% chance for any attack to slow the target for 3 laps.

Lava Striders

Tier 2

All army units may move over and stand in lava; while on central lava they gain Made of Fire (+10% to all stats and abilities).