Absorb Penalties Aura
The unit has a 50% chance to absorb any debuff applied to an ally within range and apply it to themselves instead
Ability codex
Every unit ability in Heroes of Crypto — icon, what it does, and which units carry it. Pulled straight from the game data, so it always matches the live roster.
The unit has a 50% chance to absorb any debuff applied to an ally within range and apply it to themselves instead
When applied with a 50% chance, Aggr (Mind) causes the enemy to attack only back for 1 turn
Unit acts on its own, with all its moves decided by the AI, not the player
While this unit is alive, all allied flying units gain +1 attack, +1 defense and +1 movement distance
Ranged attacks inflict 100% of the damage on all units adjacent to the target cell. Ranged attacks ignore structures. The enemy responds after all damage has been dealt.
Allies in range receive a +30% defense bonus against ranged attacks The owner is immune to being shot through and does not propagate AOE range damage
25% higher damage when hit from the enemy respawn side
When cast, all allies gain +1 movement step for each caster and are ensured to deal maximum damage with each attack
Every time unit gets hit, it gains +1 armor and step for the rest of the battle
The unit's attack power increases in proportion to the number of lost units. Current power: 0%
When responding to a melee attack, there is a 25% chance to blind (Mind) the enemy for 2 turns
Applying Boar Saliva (Mind) to an enemy gives them a 30% chance to miss their physical attack
Allows the caster to access the following spells: Heal, Spiritual Armor, Blessing, Mass Heal
Each unit gets 50% more health
Swaps small opponent within movement range when casted
On attack or reponse, deals 80/70/60/50% of the damage to the connected enemy (Wind). Depending on how far the enemy is from the target
The unit gains +0.5 attack and armor points for each cell travelled Doesn't increase above 50 base points
Applies Deep Wounds effect on attack or response to deal 6% more damage next time. Only for the ability owner. The effect stacks
Applies Deep Wounds effect on attack or response to deal 13% more damage next time. Only for the ability owner. The effect stacks
Applies Deep Wounds effect on attack or response to deal 21% more damage next time. Only for the ability owner. The effect stacks
Enemy ranged attacks aimed at this unit consume 2 shots instead of one
The unit rejuvenates back to 100% of the maximum health upon killing an enemy
The owner becomes untargetable, unless there is an enemy unit within the aura range
Unit has 20% chance to dodge physical attack
Lands second attack with 100% of the calculated damage
Lands second shot with 100% of the calculated damage
The enemy permanently loses 2 base attack points upon attacking the owner with a melee attack
Grants 100% protection against any magic, including buffs and debuffs
Endless supply of arrows
Burns through the enemy with Fire for 100% damage, where distance equals to the size of the unit
Gives Fire immunity. Water attacks deal 50% more damage
Reflects back 40% in Fire damage to anyone who decides to attack them by melee
Absorbs 90% of the attack damage dealt to allies within range. The absorbed damage is recalculated against the owner's defense and dealt to the owner instead.
Grants the caster the following spells: Courage, Helping Hand and Summon Wolves
On attack, 30% chance to reduce a flying enemy's movement range by 30% (Hamstrung) for 3 laps
Melee damage is not reduced
Has 50% additional base armor, while taking 50% more damage from magic
When this unit destroys a level 1-3 creature, one Arachna Spider emerges from it. Destroying a level 4 creature instead creates one Arachna Queen
Ranged attacks deal 100% of the damage to all units adjacent to the target unit's cell. Ranged attacks ignore structures. The enemy responds after all damage has been dealt.
This unit's ranged armor is reduced by 50%
Attacks all enemies around with 100% damage. The unit's attacks are not responded
Only 100% of the arrows are available
Allies within range gain maximum luck
On attack there is 40% chance to deal 40% more damage
Upon coming into contact with lava at the center of the map, the creature receives a 10% boost to all stats, including its abilities. The creature can move through the lava or remain standing in it
Grants 100% resistance to all Mind attacks and spells. The owner always has 0 morale
Provides 50% resistance to all magical attacks and debuffs
Invulnerable to Mind attacks and spells, poison and vampirism. While 50% more vulnerable to Status attacks. Cannot be healed and always has 0 morale
Permanently steals 1 base armor from the enemy on hit
Unit has no melee attack
Responds on each attack
When applied with a 100% chance, Paralysis (Status) prevents the affected enemy from moving and reduces their damage by 50%
Applying Pegasus Light to an enemy. Each unit attacking it will receive +10 morale
Allies within range gain +3 base attack and armor
Melee attacks deal additional damage equal to 35% of unit's max hp
On attack, a chance to petrify (instantly kill) one of the target's creatures. Higher-level units are easier to petrify; ranged shots petrify less the farther away the target is.
Ignores 50% of the enemy armor on any attacks
Allies within 2 cells apply 10% of their attack damage to the target as Poison
Each landed direct attack has a 25% chance to permanently disable and steal one random active ability from the target
Affected enemy units are unable to use range attacks
Each cell travelled increases the attack power by 10%
50% of the initial units supply will be restored after full stack death. Can be cast to resurrect fallen ally units on the battlefield
The unit's attacks are not responded
Affected melee allies have +18% base attack power
Melee attacks strip 5 armor (Status) from the target. The effect stacks
Melee attacks also affect enemies standing next to smaller targets with a 100% of attack power
Gives 5 additinal steps to the owner
Unit has 50% chance to dodge large unit physical attack
Ignores penalties for hitting targets at long distances
On a ranged attack, there is a 25% chance to apply any of the following debuffs to the target: Sadness, Quagmire, Weakening Beam, Weakness, Rangebane, or Cowardice. Multiple debuffs can be applied in a single shot
On attack, has a 35% chance to stun (Status) an enemy for 1 turn
Ranged attacks go through the targets and deal 100% of the damage to affected units. Disables responses on both ends
Allied non-flying units within the aura's range gain +2 movement distance
Enables the caster to use the following spells: Riot, Magic Mirror, Mass Riot and Mass Magic Mirror
Gains 1 step, 2 base attack and 5 health points each lap
The owner gains 10% of additional damage for each enemy standing within range during attack
Provides 25% resistance to all magical attacks and debuffs
Gives Water immunity. Fire attacks deal 50% more damage
Once per battle, fully absorbs the first incoming attack (0 damage taken), then breaks
Enemy flying units that start their turn within 1 cell of this unit cannot move that turn
Automatically restores health up to its maximum HP at the start of its turn. Can be gifted
Gives Wind immunity. Earth attacks deal 50% more damage
When cast, all flying units gain 4 base armor points while losing 4 movement points, including enemies
Allies within range gain 1 additional moving distance
No abilities found.