Ability codex

Abilities

Every unit ability in Heroes of Crypto — icon, what it does, and which units carry it. Pulled straight from the game data, so it always matches the live roster.

106Abilities
18Auras
6Active

Absolving Arrow

PassiveStack-powered

Allies the arrow passes through are absolved of one negative effect with a 100% chance; each further effect on the same ally is half as likely to be lifted as the one before

Used by · 1

Absorb Penalties Aura

AuraStack-powered

The unit has a 50% chance to absorb any debuff applied to an ally within range and apply it to themselves instead

Used by · 1

Aggr

PassiveStack-powered

When applied with a 50% chance, Aggr (Mind) causes the enemy to attack only back for 1 turn

Used by · 1

AI Driven

Passive

Unit acts on its own, with all its moves decided by the AI, not the player

Angelic Host

Passive

While this unit is alive, all allied flying units gain +1 attack, +1 defense and +1 movement distance

Used by · 1

Arcane Ward Aura

AuraStack-powered

Allies within 2 cells gain 10% magic defence

Used by · 1

Area Throw

PassiveStack-powered

Ranged attacks inflict 100% of the damage on all units adjacent to the target cell. Ranged attacks ignore structures. The enemy responds after all damage has been dealt.

Used by · 1

Arrows Wingshield Aura

AuraStack-powered

Allies in range receive a +30% defense bonus against ranged attacks The owner is immune to being shot through and does not propagate AOE range damage

Used by · 1

Backstab

PassiveStack-powered

25% higher damage when hit from the enemy respawn side

Used by · 1

Basic Tome of Battle Magic

PassiveStack-powered

A field primer of offensive magic — the first two pages every war college teaches. Grants the caster the following spells: Fire Strike and Meteorite

Used by · 1

Battle Roar

ActiveStack-powered

When cast, all allies gain +1 movement step for each caster and are ensured to deal maximum damage with each attack

Used by · 1

Bitter Experience

Passive

Every time unit gets hit, it gains +1 armor and step for the rest of the battle

Used by · 1

Blacksmith Tools

PassiveStack-powered

Craft (2x2 allies, needs stack power 4). Each ally: Double Attack 40%, Frozen weapon 10%, Stun 10%, nothing 40%.

Used by · 1

Blind Fury

Passive

The unit's attack power increases in proportion to the number of lost units. Current power: 0%

Used by · 1

Blindness

PassiveStack-powered

When responding to a melee attack, there is a 25% chance to blind (Mind) the enemy for 2 turns

Used by · 1

Boar Saliva

PassiveStack-powered

Applying Boar Saliva (Mind) to an enemy gives them a 30% chance to miss their physical attack

Used by · 1

Book of Chaos

PassiveStack-powered

Allows the caster to access the following spells: Smoke, Misfortune, Fireforged Sword

Used by · 1

Book of Healing

PassiveStack-powered

Allows the caster to access the following spells: Heal, Spiritual Armor, Blessing, Mass Heal

Used by · 1

Book of Nightmares

PassiveStack-powered

Allows the caster to access the following spells: Fire Wall, Empower

Used by · 1

Boost Health

PassiveStack-powered

Each unit gets 50% more health

Used by · 1

Borrowed Grace

PassiveStack-powered

Each landed shot has a 70% chance to take one random active buff off the target and wear it for the rest of its duration. Auras and equipment cannot be taken

Used by · 1

Castling

Active

Swaps small opponent within movement range when casted

Used by · 1

Chain Lightning

PassiveStack-powered

On attack or reponse, deals 80/70/60/50% of the damage to the connected enemy (Wind). Depending on how far the enemy is from the target

Used by · 1

Chakram

PassiveStack-powered

Maximum targets: 5. Ranged attacks hit the chosen enemy, then bounce to the nearest eligible enemies. A 1-cell gap keeps full damage; a 2-cell gap halves it. Each enemy is hit once, and allies are never hit.

Used by · 1

Crafted Double Punch

PassiveStack-powered

Crafted: lands a second attack with 100% of the calculated damage

Granted by · Craft

Crafted Double Shot

PassiveStack-powered

Crafted: lands a second shot with 100% of the calculated damage

Granted by · Craft

Crafted Frozen Bow

PassiveStack-powered

Crafted: on attack, 30% chance to freeze an enemy (Status) for 2 turns

Granted by · Craft

Crafted Frozen Sword

PassiveStack-powered

Crafted: on attack, 30% chance to freeze an enemy (Status) for 2 turns

Granted by · Craft

Crusade

PassiveStack-powered

The unit gains +0.5 attack and armor points for each cell travelled Doesn't increase above 50 base points

Used by · 1

Deep Wounds Level 1

PassiveStack-powered

Applies Deep Wounds effect on attack or response to deal 6% more damage next time. Only for the ability owner. The effect stacks

Used by · 1

Deep Wounds Level 2

PassiveStack-powered

Applies Deep Wounds effect on attack or response to deal 13% more damage next time. Only for the ability owner. The effect stacks

Deep Wounds Level 3

PassiveStack-powered

Applies Deep Wounds effect on attack or response to deal 21% more damage next time. Only for the ability owner. The effect stacks

Used by · 1

Dense Flesh

Passive

Enemy ranged attacks aimed at this unit consume 2 shots instead of one

Used by · 1

Devour Essence

PassiveStack-powered

The unit rejuvenates back to 100% of the maximum health upon killing an enemy

Used by · 1

Disguise Aura

Aura

The owner becomes untargetable, unless there is an enemy unit within the aura range

Used by · 1

Dodge

PassiveStack-powered

Unit has 20% chance to dodge physical attack

Used by · 1

Double Punch

PassiveStack-powered

Lands second attack with 100% of the calculated damage

Double Shot

PassiveStack-powered

Lands second shot with 100% of the calculated damage

Used by · 2

Dulling Defense

PassiveStack-powered

The enemy permanently loses 2 base attack points upon attacking the owner with a melee attack

Used by · 1

Enchanted Skin

Passive

Grants 100% protection against any magic, including buffs and debuffs

Used by · 1

Enchants

Passive

Enchant an ally's Armor or Weapon (stack 1). Each cast: 50% chance to add +1 (stacks).

Used by · 1

Endless Quiver

Passive

Endless supply of arrows

Used by · 1

Fire Breath

PassiveStack-powered

Burns through the enemy with Fire for 100% damage, where distance equals to the size of the unit

Used by · 1

Fire Element

Passive

Gives Fire immunity. Water attacks deal 50% more damage

Used by · 2

Fire Shield

PassiveStack-powered

Reflects back 40% in Fire damage to anyone who decides to attack them by melee

Used by · 1

Flesh Shield Aura

AuraStack-powered

Absorbs 90% of the attack damage dealt to allies within range. The absorbed damage is recalculated against the owner's defense and dealt to the owner instead.

Used by · 1

Forest Spellbook

PassiveStack-powered

Grants the caster the following spells: Courage, Helping Hand and Summon Wolves

Used by · 1

Guiding Winds Aura

AuraStack-powered

Ranged allies within 2 cells shoot 25% further

Used by · 1

Hamstring

PassiveStack-powered

On attack, 30% chance to reduce a flying enemy's movement range by 30% (Hamstrung) for 3 laps

Used by · 1

Handyman

Passive

Melee damage is not reduced

Used by · 2

Heavy Armor

PassiveStack-powered

Has 50% additional base armor, while taking 50% more damage from magic

Used by · 1

In Its Own World

Passive

Moves through its own vines at half the usual cost, and crosses them diagonally for the price of a straight step.

Used by · 1

Infest

Passive

When this unit destroys a level 1-3 creature, one Arachna Spider emerges from it. Destroying a level 4 creature instead creates one Arachna Queen

Large Caliber

PassiveStack-powered

Ranged attacks deal 100% of the damage to all units adjacent to the target unit's cell. Ranged attacks ignore structures. The enemy responds after all damage has been dealt.

Used by · 1

Leather Armor

Passive

This unit's ranged armor is reduced by 50%

Used by · 1

Lightning Spin

PassiveStack-powered

Attacks all enemies around with 100% damage. The unit's attacks are not responded

Used by · 1

Limited Supply

PassiveStack-powered

Only 100% of the arrows are available

Used by · 1

Luck Aura

Aura

Allies within range gain maximum luck

Used by · 1

Lucky Strike

PassiveStack-powered

On attack there is 40% chance to deal 40% more damage

Used by · 1

Made of Fire

Passive

Upon coming into contact with lava at the center of the map, the creature receives a 10% boost to all stats, including its abilities. The creature can move through the lava or remain standing in it

Used by · 1

Madness

Passive

Grants 100% resistance to all Mind attacks and spells. The owner always has 0 morale

Used by · 1

Magic Reflection

PassiveStack-powered

Rebounds every spell aimed at this creature 75% of the time. The spell still lands on the dragon in full — the rebound is on top of it, striking the caster with the same damage and the same effects

Used by · 1

Magic Shield

PassiveStack-powered

Provides 50% resistance to all magical attacks and debuffs

Used by · 2

Mechanism

Passive

Invulnerable to Mind attacks and spells, poison and vampirism. While 50% more vulnerable to Status attacks. Cannot be healed and always has 0 morale

Used by · 1

Miner

PassiveStack-powered

Permanently steals 1 base armor from the enemy on hit

Used by · 1

No Melee

Passive

Unit has no melee attack

Used by · 1

One in the Field

Passive

Responds on each attack

Used by · 1

Paralysis

PassiveStack-powered

When applied with a 100% chance, Paralysis (Status) prevents the affected enemy from moving and reduces their damage by 50%

Used by · 1

Pegasus Light

PassiveStack-powered

Applying Pegasus Light to an enemy. Each unit attacking it will receive +10 morale

Used by · 1

Pegasus Might Aura

Aura

Allies within range gain +2 base attack and armor

Used by · 1

Penetrating Bite

PassiveStack-powered

Melee attacks deal additional damage equal to 35% of unit's max hp

Used by · 1

Petrifying Gaze

PassiveStack-powered

On attack, a chance to petrify (instantly kill) one of the target's creatures. Higher-level units are easier to petrify; ranged shots petrify less the farther away the target is.

Used by · 1

Piercing Spear

PassiveStack-powered

Ignores 50% of the enemy armor on any attacks

Used by · 1

Predatory Assimilation

PassiveStack-powered

Each landed direct attack has a 25% chance to permanently disable and steal one random active ability from the target

Used by · 1

Rallying Volley Aura

Aura

Allied RANGED units in range gain +2 shots

Used by · 1

Range Null Field Aura

Aura

Affected enemy units are unable to use range attacks

Used by · 1

Rapid Charge

PassiveStack-powered

Each cell travelled increases the attack power by 10%

Resurrection

Active

50% of the initial units supply will be restored after full stack death. Can be cast to resurrect fallen ally units on the battlefield

Used by · 1

Shadow Touch

Passive

The unit's attacks are not responded

Used by · 2

Sharpened Weapons Aura

AuraStack-powered

Affected melee allies have +18% base attack power

Used by · 1

Shatter Armor

PassiveStack-powered

Melee attacks strip 5 armor (Status) from the target. The effect stacks

Used by · 1

Skewer Strike

PassiveStack-powered

Melee attacks also affect enemies standing next to smaller targets with a 100% of attack power

Used by · 1

Sky Runner

PassiveStack-powered

Gives 5 additinal steps to the owner

Used by · 1

Small Specie

PassiveStack-powered

Unit has 50% chance to dodge large unit physical attack

Used by · 1

Sniper

Passive

Ignores penalties for hitting targets at long distances

Used by · 1

Spit Ball

PassiveStack-powered

On a ranged attack, there is a 25% chance to apply any of the following debuffs to the target: Sadness, Quagmire, Weakening Beam, Weakness, Rangebane, or Cowardice. Multiple debuffs can be applied in a single shot

Used by · 1

Stun

PassiveStack-powered

On attack, has a 35% chance to stun (Status) an enemy for 1 turn

Used by · 2

Sylvan Focus Aura

Aura

Allies within 2 cells deal 15% more magic damage

Used by · 1

Terrifying Gaze

PassiveStack-powered

On attack, a 60% chance to frighten the target. A frightened enemy can neither attack nor retaliate against the gazer for 1 turn, but is free to strike anyone else

Used by · 1

Through Shot

PassiveStack-powered

Ranged attacks go through the targets and deal 100% of the damage to affected units. Disables responses on both ends

Used by · 1

Tie up the Horses Aura

Aura

Allied non-flying units within the aura's range gain +2 movement distance

Used by · 1

Tome of Elements

PassiveStack-powered

Four pages, one for each element the wyrm was hatched from. Grants the caster the following spells: Whirlpool, Lightning Strike, Ring of Fire and Meteor Shower

Used by · 1

Tome of Might

PassiveStack-powered

Enables the caster to use the following spells: Riot, Magic Mirror, Mass Riot and Mass Magic Mirror

Used by · 1

Unyielding Power

Passive

Gains 1 step, 2 base attack and 5 health points each lap

Used by · 1

Venom Cloud Aura

Aura

Allies within 2 cells apply 15% of their attack damage to the target as Poison Poisoning an already poisoned enemy stacks: +35% poison damage per stack

Used by · 1

Vine Throw

Active

When cast, hurls a vine at an enemy in line of sight, leaving it across every cell on the way. A non-flying creature pays 1 extra step to cross a vined cell. Any enemy that ends its move standing in the vine loses 1.5 steps, as does the creature struck Magic armor can shrug the snare off the struck creature, but never stops the vine landing

Used by · 1

War Anger Aura

AuraStack-powered

The owner gains 10% of additional damage for each enemy standing within range during attack

Used by · 1

Wardguard

PassiveStack-powered

Provides 25% resistance to all magical attacks and debuffs

Used by · 2

Warding Mane Aura

AuraStack-powered

Allies within 2 cells gain 25% resistance to all magical attacks and debuffs

Used by · 1

Water Element

Passive

Gives Water immunity. Fire attacks deal 50% more damage

Used by · 1

Water Shield

Passive

Once per battle, fully absorbs the first incoming attack (0 damage taken), then breaks

Used by · 1

Web Aura

Aura

Enemy flying units that start their turn within 2 cells of this unit cannot move that turn

Used by · 1

Wild Regeneration

Active

Automatically restores health up to its maximum HP at the start of its turn. Can be gifted

Used by · 1

Wind Element

Passive

Gives Wind immunity. Earth attacks deal 50% more damage

Used by · 1

Wind Flow

Active

When cast, all flying units gain 4 base armor points while losing 4 movement points, including enemies

Used by · 1

Wolf Trail Aura

AuraStack-powered

Allies within range gain 1 additional moving distance

Used by · 1